Unless I'm not seeing it, the JavaScript/TypeScript interface doesn't support the ability to pass in engine and driver configuration parameters. We need to modify those values to handle the larger scene sizes we regularly encounter.
The parameters I'm referring to are the filament::Engine::Config struct values:
commandBufferSizeMB
perRenderPassArenaSizeMB
driverHandleArenaSizeMB
minCommandBufferSizeMB
perFrameCommandsSizeMB
The only engine creation options I see are for GL settings.
Unless I'm not seeing it, the JavaScript/TypeScript interface doesn't support the ability to pass in engine and driver configuration parameters. We need to modify those values to handle the larger scene sizes we regularly encounter.
The parameters I'm referring to are the
filament::Engine::Config
struct values:The only engine creation options I see are for GL settings.
Thanks.