Plumb through multiview configurations to the pipeline so that the engine draws scenes using multiview extension. Users need to prepare shaders compiled with the multiview param and set the stereoscopicType flag to MULTIVIEW in the Engine::Config to enable multiview feature.
In this change, postprocessings for multiview are not yet supported. So we all disable them until they're supported.
The debug option combineMultiviewImages combines layers as one image, which allows us to check the final result.
Plumb through multiview configurations to the pipeline so that the engine draws scenes using multiview extension. Users need to prepare shaders compiled with the
multiview
param and set thestereoscopicType
flag to MULTIVIEW in the Engine::Config to enable multiview feature.In this change, postprocessings for multiview are not yet supported. So we all disable them until they're supported.
The debug option
combineMultiviewImages
combines layers as one image, which allows us to check the final result.