Originally we did this because we wanted to run on a big core on android. However setting the thread affinity in this way is fragile, we are not guaranteed to be on a big core, and we don't even know if some thread is pinned to that core already; which was the case with some GL drivers. This can also cause scheduling problems with other threads.
We just remove this logic entirely for now, and we'll figure out something better later to run on a big core.
Originally we did this because we wanted to run on a big core on android. However setting the thread affinity in this way is fragile, we are not guaranteed to be on a big core, and we don't even know if some thread is pinned to that core already; which was the case with some GL drivers. This can also cause scheduling problems with other threads.
We just remove this logic entirely for now, and we'll figure out something better later to run on a big core.
Fixes #7748 BUGS=[333949404]