a field was added, which broke the layout of the structure. We fix it by adding constructors which will handle the old and new way of initializing this structure.
one of the test needed a hash update
OpenGLContext wrongly asserted when trying to unbind texture 0
a field was added, which broke the layout of the structure. We fix it by adding constructors which will handle the old and new way of initializing this structure.
one of the test needed a hash update
OpenGLContext wrongly asserted when trying to unbind texture 0