Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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Lit Materials can now specify the quality of SH computations #7932
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pixelflinger closed 1 week ago
The number of SH bands used for the indirect light irradiance computations can be set to 1, 2 or 3 (default) in Material::Builder.
For e.g. in lower-end devices w/ non HDR content, it might be beneficial to set this value to 2.
BUGS=[341971013]