Open yanqinglu opened 4 years ago
Seems there are memory leask in Texture2dProgram::Release(). Should delete shaders that have been attached:
if (mProgramHandle > 0) { int[] ret = new int[1]; GLES20.glGetProgramiv(mProgramHandle, GLES20.GL_ATTACHED_SHADERS, ret, 0);
int count = ret[0]; if (count > 0) { int[] shaders = new int[count]; GLES20.glGetAttachedShaders(mProgramHandle, count, ret, 0, shaders, 0); for (int shader : shaders) { GLES20.glDeleteShader(shader); } } }
Seems there are memory leask in Texture2dProgram::Release(). Should delete shaders that have been attached:
if (mProgramHandle > 0) { int[] ret = new int[1]; GLES20.glGetProgramiv(mProgramHandle, GLES20.GL_ATTACHED_SHADERS, ret, 0);