Right now the support for samplers in GraphicsFuzz is restricted to sampler2D. It would be great to be able to handle other sampler types for which there is a straightforward method for building a texture image via a graphics pipeline in Amber, like we do currently for sampler2D.
Right now the support for samplers in GraphicsFuzz is restricted to sampler2D. It would be great to be able to handle other sampler types for which there is a straightforward method for building a texture image via a graphics pipeline in Amber, like we do currently for sampler2D.