Open jarisiru opened 2 years ago
This change applies floor() to the uses of gl_FragCoord in order to eliminate the potential ambiguity of having 0.5 in the source values. This should improve the stability of the shaders in fuzzing.
This change applies floor() to the uses of gl_FragCoord in order to eliminate the potential ambiguity of having 0.5 in the source values. This should improve the stability of the shaders in fuzzing.