Open afd opened 5 years ago
If you have code like:
void main() { int max; }
the generator might introduce calls to the built-in "max" function, leading to invalid GLSL according to glslangValidator.
This should be fixed by doing a scope check before introducing built-ins.
Removing this from the release milestone. It is an edge-case issue.
If you have code like:
void main() { int max; }
the generator might introduce calls to the built-in "max" function, leading to invalid GLSL according to glslangValidator.
This should be fixed by doing a scope check before introducing built-ins.