Open temcguir opened 1 week ago
We don't actually write to a YUV surface (we only read from one), but that is handled by the GL_EXT_YUV_target extension. We convert and output to RGB in the shader.
We don't actually write to a YUV surface (we only read from one), but that is handled by the GL_EXT_YUV_target extension. We convert and output to RGB in the shader.