We don't actually write to a YUV surface (we only read from one),
but that is handled by the GL_EXT_YUV_target extension. We convert
and output to RGB in the shader.
Additionally, the CameraX's HDR shaders did not work with the ANGLE
driver. This updates the version of CameraX to include r.android.com/3180265
which will run the HDR shader on devices using the ANGLE driver.
We don't actually write to a YUV surface (we only read from one), but that is handled by the GL_EXT_YUV_target extension. We convert and output to RGB in the shader.
Additionally, the CameraX's HDR shaders did not work with the ANGLE driver. This updates the version of CameraX to include r.android.com/3180265 which will run the HDR shader on devices using the ANGLE driver.