Closed colludium closed 4 years ago
Looks like you need to use something like this: b2ParticleSystemDef ps_def; ps_def.strictContactCheck = true;
@Sheph - Awesome, thank you. I built this for JS and using SetStrictContactCheck(true) fixes the problem. Not a bug!
When particles move along a fixture and one of the vertices is shared with another fixture, the particles then behave as if they collide with the second fixture.
Here's the example in full:
liquidfun_particle_bug.zip