google / liquidfun

2D physics engine for games
http://google.github.io/liquidfun
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Add a b2Filter to b2ParticleSystemDef #82

Closed iainmerrick closed 2 years ago

iainmerrick commented 6 years ago

This filter is applied to all fixtures before checking for collisions with individual particles. This is more efficient than b2_fixtureContactFilterParticle for skipping entire classes of fixture/particle collisions.

iainmerrick commented 2 years ago

I can't remember the details of this and clearly don't need it any more, so I'll just close it :)