google / liquidfun

2D physics engine for games
http://google.github.io/liquidfun
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Multiple systems interacting vs propagating system properties to particles. #96

Open kirilledelman opened 5 years ago

kirilledelman commented 5 years ago

I'd like to have particles of different sizes interact.

What would be an easier modification: 1) Implement multiple particle systems to interact with each other or 2) Create separate buffers for particle radius, and any other properties I want to make per-particle