Open barrylee111 opened 1 year ago
Same happens to me... Did you solve it?
@shlomiez The output of the data had a prefix that was being added with values that were really high or low. I don't remember the exact cause of the issue, but I do remember the fix was managing how we were staging and creating the DLL. One of the methods we added to the DLL was incorrectly prefixing those out of range data points to that data.
Hope this helps!
Description
I am currently working on a project that is built in Unity where I am modulating voices (e.g. source speech → voice modulator → target speech (elf)). I currently have an E2E flow with the TFLite models, but there is a decent amount of noise being added to the speech generation. It sounds almost like a clipping noise. I'm currently using the TFLite models from the repo and I have split the quantizer into a QuantizerEncoder & QuantizerDecoder. I'm not sure if a better solution is to attempt to convert Lyra into a
DLL
and just run that in Unity vs the models, but this is what I have so far.E2E Flow
Encoder
,QuantizerEncoder
,QuantizerDecoder
, &Decoder
Code
Questions
DLL
and run that in Unity?Integration Test Example
)Resources
Sound samples.zip