Closed Aykelith closed 6 years ago
The level size (i.e. the size of a cube face) must be a multiple of the tile size, and all tiles within a resolution level must be the same size (there can't be a shorter tile at the end). So it looks like you need to pass appropriate --cubesize
and --tilesize
arguments to the generate.py
script.
If your input is an equirectangular image, take the cube size to be something like 1/4 of the equirectangular width (this should approximately preserve the resolution). Then find a submultiple of the cube size close to 512 for the tile size. You might have to adjust the cube size up or down a little to find an appropriate submultiple.
Thank you, it's working perfectly. I didn't know why I thought that I can only use power of 2 numbers( maybe older versions of OpenGL rules).
Thank you, again.
This script actually wouldn't work for me until I made the original image a ^2 size. Now it is running well.
The script, in debug mode, reported it was going to generate X size tile images, but actually generated totally different and inconsistently sized ones. Must occur in the 3rd party process it uses.
I'm using this script https://github.com/mpetroff/pannellum/blob/master/utils/multires/generate.py (which uses
nona
) to generate my multires faces but the script, at the edges, just cut the remaining space so I'm remaining with photos of size like 240x512 and 512x240 and I calculated the size and I'm getting 2288(4*512 + 240) but the library does not accept. How can I resolve the problem? Or if someone can give me a script to generate my images. Thanks