I'm using as src a .glb file and in the last few weeks it has been working fine on my iOS in AR mode, but as of yesterday when I enter the AR mode I get a message on iOS "universal scene description (Mobile)", I know that iOS usually uses the .usdz file format but in the past even .glb worked for me, so did I change something?! Is there a way to make it load the .glb instead because I don't want to have another separate file.
The documentation states that if the ios-src is not specified it will be autogenerated.
Description
I'm using as src a .glb file and in the last few weeks it has been working fine on my iOS in AR mode, but as of yesterday when I enter the AR mode I get a message on iOS "universal scene description (Mobile)", I know that iOS usually uses the .usdz file format but in the past even .glb worked for me, so did I change something?! Is there a way to make it load the .glb instead because I don't want to have another separate file.
The documentation states that if the ios-src is not specified it will be autogenerated.
Version
Browser Affected
[x] Chrome
[x] Safari
OS
AR