Open FoxelFox opened 5 years ago
I was looking in to adding these along with multisampling, but the createVertexArray
implementation doesnt seem to have a direct EGL binding
Oh interesting - so you're running the graphics session headless to power a steam app?
@FoxelFox ^ sorry missed this earlier.
@nkreeger Currently the points are moved by the GPU on client side. For larger workloads i thought i can prebuild the graph on server side and just sending the final state to the client.
The steam-graph is just a test app. Here is an older version that clusters all NPM Packages https://64f.de/npm-graph/ but you will need a good GPU because they are 6 times more.
Some bindings that im missing for my project so far are:
I use this for creating an ForceDirectedGraph https://64f.de/steam-graph/