Open TutoMikDab opened 3 years ago
1st issue: Same problem with updating and after using fast-follow bundles in project. I tested update from internal testing, but release turned out to be non-working. All users with Samsung devices receive an error: INSTALL_FAILED_UPDATE_INCOMPATIBLE. Stranger Things!
So far I have come across 2 different issues that lead to the same problem when using Google Play Asset Delivery plugin, I suspect that the issues arise due to the .apk (aab) signing process after the build is built by Unity (and then Play Asset Delivery plugin signs the build externally).
1st issue
Using Play Asset Delivery (Google -> Build and run) option I can't update my app, I have to uninstall it every time I want to test an update. This is troublesome when I want to test an update (for example testing backwards compatibility or bugs for an app install that already has saved progress). I get this error:
2nd issue
I've recently added Google Sign In option into my app (https://github.com/googlesamples/google-signin-unity/). When using Google -> Build and run method, sign in with google doesn't work and I keep getting the infamous "Google.GoogleSignIn+SignInException" exception (sign in works perfectly fine when building normally (without Play asset delivery working), or if the build is uploaded to google play internal test track).
These 2 issues (that I know of) make testing my app a difficult and long process. Is there anything that can be done about this? Why does the signature differ when building through unity and building through Google -> build and run menu option?
I always build a signed .aab with a legitimate certificate that I use to upload to the store, development option is unchecked, so these 2 things are not the culprits.