Open ArtaFakhari opened 1 year ago
And is this compatible with Mac?
ref: #9 It's doable. But pydirectinput does make things a bit easier..
NB: A list of files/functions that need tweaking
sys_platform == 'win32'
putting on lines with win32 specific librariesif platform.system().lower().startswith('win')
: statements but lookng at it - most of the pydirectinput lines can be replaced with pyautogui (see #9 - although sure there must be good reason for that library over pyautogui). NB, the monitor code isn't a straight swap. pyautogui.get_monitors() is needed and the code reworked. if platform.system().lower().startswith('win'):
gdi32.AddFontResourceW(font_file.as_posix())
elif platform.system().lower().startswith('dar'):
return True
shutil.copyfile(font_file.as_posix(), "/Library/Fonts")
ref: #9 It's doable. But pydirectinput does make things a bit easier..
NB: A list of files/functions that need tweaking
* requirements.txt. Needs ; `sys_platform == 'win32'` putting on lines with win32 specific libraries * src/controllers/keybinder.py possibly needs a few `if platform.system().lower().startswith('win')`: statements but lookng at it - most of the pydirectinput lines can be replaced with pyautogui (see [pydirectinput -> pyautogui ? #9](https://github.com/google/project-gameface/issues/9) - although sure there must be good reason for that library over pyautogui). NB, the monitor code isn't a straight swap. pyautogui.get_monitors() is needed and the code reworked. * src/utils/install_font needs code a bit like this e.g. for MacOS
if platform.system().lower().startswith('win'): gdi32.AddFontResourceW(font_file.as_posix()) elif platform.system().lower().startswith('dar'): return True shutil.copyfile(font_file.as_posix(), "/Library/Fonts")
Can you explain exactly what you mean by that first point? How exactly should the requirements.txt look for linux?
@tjthejuggler See https://peps.python.org/pep-0508/ I think
Basically in the requirements txt if there is a Linux only library do
Library ; sys_platform == ‘linux’
See my current WIP PR an example https://github.com/google/project-gameface/commit/043731a027a9ae8b44f576839c97c4e7af463d60
Has there been any progress in this regard? Do we still have a blocker regarding Windows-exclusive libraries that don't have an equivalent on Linux?
this really should be ported to linux
Nice Project! Will you make it available for linux too?
I also have a suggestion to make it compatible with @luxonis DepthAI depth cameras for more accuracy and wider range of motion detection