Closed mtak- closed 3 years ago
The corresponding sharderc function is: shaderc_compile_options_set_auto_map_locations.
shaderc_compile_options_set_auto_map_locations
This allows glsl shaders to omit location information on in and out variables.
in
out
Hopefully it's relatively trivial to add support for it.
The corresponding sharderc function is:
shaderc_compile_options_set_auto_map_locations
.This allows glsl shaders to omit location information on
in
andout
variables.Hopefully it's relatively trivial to add support for it.