google / shaderc-rs

Rust bindings for the shaderc library.
https://docs.rs/shaderc
Apache License 2.0
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support auto map locations #56

Closed mtak- closed 3 years ago

mtak- commented 5 years ago

The corresponding sharderc function is: shaderc_compile_options_set_auto_map_locations.

This allows glsl shaders to omit location information on in and out variables.

Hopefully it's relatively trivial to add support for it.