Just had an issues where a shader using GL_EXT_ray_tracing no longer compiled with the latest Vulkan SDK. The issue got resolved by explicitly stating the target environment / spirv version. Greg from LunarG suggested opening an issue here regarding the default environment.
Just had an issues where a shader using
GL_EXT_ray_tracing
no longer compiled with the latest Vulkan SDK. The issue got resolved by explicitly stating the target environment / spirv version. Greg from LunarG suggested opening an issue here regarding the default environment.See https://vulkan.lunarg.com/issue/view/5ef37f87e0d2a337a0166b83 for more information.