Open jmoguillansky-gpsw opened 3 years ago
How do we compile hlsl to spirv, using shaderc APIs, with the C API, and also with the C++ API?
For C API, are we supposed to first call: shaderc_compile_options_set_source_language and then call shaderc_compile_into_spv?
Maybe the documentation should be updated: Takes a GLSL source string -> Takes a GLSL/HLSL source string
For C++ API, there's already an API: "CompileGlslToSpv" Should there be another API added, like "CompileHlslToSpv"?
@dneto0 can you comment on this?
How do we compile hlsl to spirv, using shaderc APIs, with the C API, and also with the C++ API?
For C API, are we supposed to first call: shaderc_compile_options_set_source_language and then call shaderc_compile_into_spv?
Maybe the documentation should be updated: Takes a GLSL source string -> Takes a GLSL/HLSL source string
For C++ API, there's already an API: "CompileGlslToSpv" Should there be another API added, like "CompileHlslToSpv"?