I'm building a project that depends on a recent version of libshaderc, so the version installed by the package manager on my GNU/Linux distro (Debian Testing) is not enough, so I have to build and install libshaderc manually.
Shaderc seems to be unable to use system-installed spirv-tools and glslang, so it builds them on the thirt_party directory. Oh well.
The problem is that when installing libshaderc, the local spirv-tools and glslang copies are also installed, which I don't want because I already have them on my system and I am OK with that.
Hello there,
I'm building a project that depends on a recent version of libshaderc, so the version installed by the package manager on my GNU/Linux distro (Debian Testing) is not enough, so I have to build and install libshaderc manually.
Shaderc seems to be unable to use system-installed spirv-tools and glslang, so it builds them on the thirt_party directory. Oh well.
The problem is that when installing libshaderc, the local spirv-tools and glslang copies are also installed, which I don't want because I already have them on my system and I am OK with that.
This is how I configure the sources:
So, is there a way to use the build system to install libshaderc ONLY? (NO spirv-tools, glslang, etc)
Thanks!