This change defines a projection mesh format that allows experimenting with projections that don't fall into the normal cubemap or equirectangular forms. Clients that support this projection format are able to play a wide variety of custom projections without needing to be updated. Cameras and content creation tools could also use the projection mesh to describe their native projection instead of converting the video to a cubemap or equirectangular projection.
This change defines a projection mesh format that allows experimenting with projections that don't fall into the normal cubemap or equirectangular forms. Clients that support this projection format are able to play a wide variety of custom projections without needing to be updated. Cameras and content creation tools could also use the projection mesh to describe their native projection instead of converting the video to a cubemap or equirectangular projection.