google / spatial-media

Specifications and tools for 360º video and spatial audio.
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Workflow Question #75

Closed DrWig closed 8 years ago

DrWig commented 8 years ago

Hi. I'm looking into adding Ambisonic Audio to video files, but I'm not quite clear of the workflow/tools.

Jump Inspector help suggests making an MKV from a MP4/MOV/MKV video with an Ambisonic Wave file added.

Spatial media tools (to add required meta data) only works on MP4 files (and not Wave or MKV files).

So, if I have an audio free .MOV video and 4-channel wave file containing Ambix Audio, what do I have to do to get them working correctly other than using FFMPEG to glue them together as per the Jump inspector help file.

Do I have to tag both the video and audio files BEFORE FFMPEGing them? Or do I really need to FFMPEG them to an MP4 and then use the spatial-media tools to give them the correct meta-data?

We've got plenty of videos with Ambisonic audio (up to 4th order) and it'd be great to be able to present them in this way.

cheers

Bruce

DrWig commented 8 years ago

FFMPEGing to AAC and MP4, then tagging with the spatial-media tools, and then using jump inspector results in the same. The AmbiX to binaural conversion/decoding seems to be not working as well as it should.

I think I'm missing something here......

dcower commented 8 years ago

Hi @DrWig, I believe you've since figured most of this out :), but for any future confused readers, Bruce's aforementioned article is a great guide.

We've also added Jump Help articles for spatial audio, ambisonic audio production in REAPER, and more.

In addition, Jump Inspector now supports uncompressed 16-bit PCM audio in .mov files, which you can also inject with spatial media metadata and upload to YouTube; so we're no longer suggesting MKV/Vorbis as a preview container/format.