When we try to convert glb to usdz, usd_from_gltf throws the error below:
ERROR: meshes[0].primitives[0].attributes: Unrecognized attribute semantic: _MaxHandle [GLTF_ERROR_BAD_SEMANTIC]
Further investigation shows that Houdini .gltf exporter adds some extra attributes that trip up the usd_from_gltf
We are still not able to solve the issue except manually remove the attributes it doesn't recognize.
When we try to convert glb to usdz, usd_from_gltf throws the error below: ERROR: meshes[0].primitives[0].attributes: Unrecognized attribute semantic: _MaxHandle [GLTF_ERROR_BAD_SEMANTIC]
Further investigation shows that Houdini .gltf exporter adds some extra attributes that trip up the usd_from_gltf
We are still not able to solve the issue except manually remove the attributes it doesn't recognize.