Open dj2 opened 4 years ago
The glslang-testsuite is added by shaderc and does things to copy and rewrite the runtest script. There are CLs out (https://github.com/KhronosGroup/glslang/pull/1933) and (https://github.com/google/shaderc/pull/838) to move the glslang-testsuite into glslang and use the cmake variables to retrieve the binary paths.
The loader test looks like the suite which is added with add_test
in the ctest file will always fail when run. There are layers which need to be exported in order to execute the tests. We should change the add_test
to call the run test script and figure out how to make it work on Windows.
When running ctest locally I get failures in: