player.c uses the clock struct assuming it was synchronized via USB. In order to make it work with on ARC++ where synchronization is via TCP we need to switch to returning time in nanoTime() reference (same as CLOCK _MONOTONIC). And do the adjustment to WALT time in Java land.
player.c uses the clock struct assuming it was synchronized via USB. In order to make it work with on ARC++ where synchronization is via TCP we need to switch to returning time in nanoTime() reference (same as CLOCK _MONOTONIC). And do the adjustment to WALT time in Java land.