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xrtl
Cross-platform Real-Time Rendering Library
Apache License 2.0
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Pull google::protobuf into port/common.
#95
ScottTodd
closed
6 years ago
0
Format files and fix a few build issues
#94
ScottTodd
closed
6 years ago
0
Update spirv third_party dependencies.
#93
ScottTodd
closed
6 years ago
2
Fix bazel version parsing to not use string comparison.
#92
ScottTodd
closed
6 years ago
0
`./xtool setup` failed with no explicit error message.
#91
ddwolf
opened
7 years ago
0
Adding protobuf dependency and a simple test to ensure it works.
#90
benvanik
closed
7 years ago
0
Portable testing bazel utilities and bootstrapping iOS/MacOS dev
#89
benvanik
closed
7 years ago
0
Adding CGL context for basic offscreen use.
#88
benvanik
closed
7 years ago
0
Fixing MacOS build.
#87
benvanik
closed
7 years ago
0
Upgrading SwiftShader and getting a bit cleaner.
#86
benvanik
closed
7 years ago
0
Adding buffer and framebuffer gfx test support.
#85
benvanik
closed
7 years ago
0
Tweaks to get tests passing on Windows.
#84
benvanik
closed
7 years ago
0
Fixing some threading issues that were found by tsan
#83
benvanik
closed
7 years ago
0
Making buffer/texture upload/download more portable.
#82
benvanik
closed
7 years ago
0
Making all GL operations happen on the queue thread.
#81
benvanik
closed
7 years ago
0
Travis/appveyor not using bazelrc?
#80
benvanik
opened
7 years ago
0
Adding tons of test infrastructure and a basic graphics test harness
#79
benvanik
closed
7 years ago
0
Porting to Abseil
#78
benvanik
closed
7 years ago
0
Remove '-c dbg' from 'xtool sln' setup instruction.
#77
ScottTodd
closed
7 years ago
0
Build tweaks to support xrtl as a dependency
#76
ScottTodd
closed
7 years ago
0
Shorten spirv_cross name for path limit issues on Windows.
#75
ScottTodd
closed
7 years ago
0
ES3: delay-create resources to avoid thread-locked contexts
#74
benvanik
opened
7 years ago
1
Suspending display link on monitor power off/lock screen.
#73
benvanik
closed
7 years ago
0
Bring up Android support
#72
benvanik
opened
7 years ago
1
Modernizing base/threading a bit.
#71
benvanik
closed
7 years ago
0
Modernize base/
#70
benvanik
closed
7 years ago
0
Minimal triangle example.
#69
benvanik
closed
7 years ago
0
Changing the TimerDisplayLink to use a dedicated thread.
#68
benvanik
closed
7 years ago
0
Implementing proper GL fencing behavior for QueueFence.
#67
benvanik
closed
7 years ago
0
Add fullscreen mode to Control
#66
benvanik
opened
7 years ago
0
Renaming MemoryPool to MemoryHeap and setting up resource tracking.
#65
benvanik
closed
7 years ago
0
Adding present queue and improving swap behavior.
#64
benvanik
closed
7 years ago
0
Adding DisplayLink and making the swap chain presents async.
#63
benvanik
closed
7 years ago
1
Add RingBuffer and move imgui over to it.
#62
benvanik
opened
7 years ago
1
Add compile-time generated shader definitions.
#61
benvanik
opened
7 years ago
0
ES3: implement all push constant types.
#60
benvanik
opened
7 years ago
0
Enabling multiple resource set bindings.
#59
benvanik
closed
7 years ago
0
Shrinking pixel formats from 184->106 and vertex formats 62->50.
#58
benvanik
closed
7 years ago
0
Initial shader_tool CLI for compiling shaders.
#57
benvanik
closed
7 years ago
0
Adding ImGuiOverlay and demo.
#56
benvanik
closed
7 years ago
0
Add icon font for UI
#55
benvanik
opened
7 years ago
0
Adding basic push constant block emulation.
#54
benvanik
closed
7 years ago
0
Adding uniform buffer support.
#53
benvanik
closed
7 years ago
0
Unbuffer window events/input when possible
#52
benvanik
closed
7 years ago
1
Adding image/sampler support for texturing.
#51
benvanik
closed
7 years ago
0
Adding keyboard and mouse events to control.
#50
benvanik
closed
7 years ago
0
Adding imgui and glm dependencies.
#49
benvanik
closed
7 years ago
0
WGL implementation of the ES3 platform context.
#48
benvanik
closed
7 years ago
0
Adding buildifier support and cleaning up BUILD files.
#47
benvanik
closed
7 years ago
0
Swiftshader on Windows.
#46
benvanik
closed
7 years ago
0
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