Closed benvanik closed 7 years ago
Currently we use the exhaustive list of vulkan pixel formats - it'd make the API much easier to work with if we filtered it down to the ones guaranteed available on our target platforms.
glTF has a decent breakdown here: https://github.com/KhronosGroup/glTF/issues/835
Currently we use the exhaustive list of vulkan pixel formats - it'd make the API much easier to work with if we filtered it down to the ones guaranteed available on our target platforms.
glTF has a decent breakdown here: https://github.com/KhronosGroup/glTF/issues/835