Closed jjliu15 closed 2 years ago
@juliancoronado A new stable release occurs every quarter, a fix on master channel would roughly take 5-6 months to land on stable channel Please see https://github.com/flutter/flutter/wiki/Flutter-build-release-channels
@nero-angela, Please consider filing that as a separate issue.
With Flutter 3.0 the performance on iOS is so bad...
I have the same issue
Out of nowhere, when I open my app, the ad(banner) starts dropping FPS(from 59-60 to 28-29). The performance improves, when I remove the Banner from the Widget tree (the Banner is pinned to a bottomSheet)
I'm using Flutter verion 2.10.4 * channel stable
with google_mobile_ads: 0.13.6
Edit: I'm using now:
google_mobile_ads:
git:
url: https://github.com/SuaMusica/googleads-mobile-flutter.git
path: packages/google_mobile_ads
ref: feature/suamusica
and it looks like the performance issue is gone
@ramonpaolo Try upgrading to Flutter 3
The obvious solution to this appears to be implementing a native flutter (widget) ad container rather than relying on Platform Views.
Flutter platform views evidently aren’t performant enough at present to support native ads (https://github.com/flutter/flutter/issues/107486#issuecomment-1189426546), particularly in a ListView which is one of the documented usages of displaying Native Advanced ads.
There have been a number of complaints about performance of inline banner and native ads on Android:
As mentioned in https://github.com/googleads/googleads-mobile-flutter/issues/80#issuecomment-803621668, performance is noticeably worse on Android 9 and below. This is related to use of hybrid composition, which is a requirement due to technical constraints.
Currentworkarounds are to constrict inline ads to android 10 and above, or only to only use fixed position banner/native ads.