Closed ErnSur closed 2 months ago
This would really help with keeping everything up-to-date having multiple projects
We agree and are working on making this happen. It will be released following a refactor of the native ads plugin and should go out in the next month or so.
Any news on that?
Any ETA on this?
Update? do it , this high need feature.
It will be done prior to the end of the year.
On Tue, Nov 17, 2020 at 9:45 PM Rafael Correa notifications@github.com wrote:
Update? do it , this high need feature.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/googleads/googleads-mobile-unity/issues/1416#issuecomment-728873977, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABNGOFFVA4J3H6G64A66ODTSQJO4HANCNFSM4P5EE4SQ .
@stowy it is almost the end of the year.
just saying :)
@stowy Would you please update eta for this? My team needs to make decisions for our project based on this issue.
It will be done prior to the end of the year. … On Tue, Nov 17, 2020 at 9:45 PM Rafael Correa @.***> wrote: Update? do it , this high need feature. — You are receiving this because you commented. Reply to this email directly, view it on GitHub <#1416 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABNGOFFVA4J3H6G64A66ODTSQJO4HANCNFSM4P5EE4SQ .
End of which year?
Also there is https://github.com/googleads/googleads-mobile-unity/blob/master/ChangeLog.txt about UPM in 6.0.0 but I don't see there are 6.0.0 yet, am I missing something?
Would also love to check in on the status of this 👍 .
I'm also interested in this issue, would be really helpful for integrations
This issue is probably too much to wish for since Google is not continuing to provide Unity Package Manager support for other Google packages: https://github.com/firebase/quickstart-unity/issues/1028
It would still be very great to add the AdMob integration to https://developers.google.com/unity/archive so it can be included in our own Unity registries and resolve dependencies correctly when the External Dependency Manager is already included in the project.
Has this trail gone cold? Anyone to update us with an alternative way apart from .unitypackage?
Hi Everyone, thanks for the feedback. I will look into this functionality.
Hi Everyone, UMP is now live in 7.4.0.
Many many thanks my friend, I can't wait to test it out!
Oh man, I almost got excited. We need Unity Package Manager (UPM) and not User Messaging Platform (UMP)
Wait... Is it UPM or UMP ?
I think there has been a misunderstanding here @NVentimiglia
This issue asks for Unity Package Manager (UPM) support. It seems version 7.4.0 added support for User Messaging Platform (UMP).
While I do like the addition of UMP, this is not what this issue is about. Could you please re-open the issue?
@NVentimiglia You have closed the wrong issue
I updated the issue so this it is more clear and more relevant, as it was created in 2020. As others have said, it was closed for the wrong reason. @NVentimiglia
@NVentimiglia One month had passed for closing the wrong issue
@NVentimiglia The issue needs to be reopened
I just thought I would ping this again at the end of this month
@Thaina
Thank you. We are still looking into this feature.
any news on this? It would be an appreciated QoL update
We are looking into UPM support. I will update this thread when I can give a specific date.
@NVentimiglia I am using Admob sdk personally made for unity package manager. com.google.external-dependency-manager can be shared with firebase, so I created a separate repository. The same goes for mediation like AppLovin. Please note. It wasn't too difficult to make. With this, I can update the admob of more than 5 projects at once, which is very convenient.
https://github.com/LitQoo/com.google.ads.mobile https://github.com/LitQoo/com.google.external-dependency-manager https://github.com/LitQoo/com.google.ads.mobile.adapter.applovin
Thats great @LitQoo
Agree UPM is a value add and official support still scheduled to be added.
Any update about it?
@FemLolStudio
Still a work in progress. We are aiming for early Q1.
Closing this issue here. Last time I spoke I said early Q1, but we are still aiming for a Q1 release.
Should we have this closed after it actually released?
[REQUIRED] Step 1: Describe your environment
2018.3+
All
All
(iOS, Android, Unity Editor)All
(eg iOS 10, Android 9)All
N/A
[REQUIRED] Step 2: Describe the problem
This plugin is missing unity's package manager support. Many Unity packages from Google follow the UPM package standard. UPM standard requires things like:
This would be a great QoL improvement for developers.
Steps to reproduce:
Relevant Code: