Closed Volodymyr-13 closed 1 year ago
This can be solved.
Step 1 Select Assets-> External Dependency Manager-> iOS Resolver-> Settings.
Step 2 Enable Link frameworks statically.
Okay, this is fixing issue with compiling in the Xcode. But next, when I started it on the device via Xcode - it works. Then, just tap icon on the main screen, without Xcode - it's crashing.
If you then open logs on the device you will found that it's due to app inactivity:
So, yes, when I just trying to integrate AdColony - my game is crashing if I'm launching it without Xcode. Please help!
same issue here working fine when launching from Xcode but hanged if open directly from iOS device
Assets > GoogleMobileAds > Editor > AdColonyMediationDependencies Open with VSCode etc.
<iosPod name = "GoogleMobileAdsMediationAdColony" version = “4.5.0.0”>
Edit, version = “4.5.0.0”> “4.7.0.0”
Then save and build.
reference AdColony iOS Mediation Adapter Changelog https://github.com/googleads/googleads-mobile-ios-mediation/blob/master/adapters/AdColony/CHANGELOG.md
Unity-2019.4.22 Google Mobile Ads Unity plugin version: 6.1.0 AdColonyUnityAdapter-2.3.0
@hokamakaho same issue - game won't launch without Xcode.
I found a solution. I was able to solve it with the solution of @hokamakaho. If you can't do that, edit the version Try version = “4.5.0.0”> “4.7.1.0”.
Please share test project, so I can try it, if you was able to fix this.
@HAL-JP Have no idea about what you're talking now, I asked for a complete project, which is working for you. Can you please share zip file here, so I can build it on my device? And then run it without Xcode, so it will NOT crash then, as you told me that it's not crashing for you already. By the way on which iOS device(iOS version, model) you're testing this?
If you were able to solve it, as you told me here https://github.com/googleads/googleads-mobile-unity/issues/1761#issuecomment-914236869 please share me a full working project for Unity, so I'll just publish it to iOS and run/test it on the device.
Again - main issue now - build crashes at launch with 0x8BAdf00d error, if launching without Xcode.
Still same issue, crashing when not running from XCode I see the app loads quickly if I have AppLovin adapter only (Adcolony adapter removed) However I see huge app-load time if AdColony adapter is added (Applovin + Adcolony)
Yep and I really wondering why this is not in highest priority.
Hi there, I was unable to replicate the issue. Here are my steps.
This said, I have seen this issue before when running UnityEditor 2021. This is a known issue
Known issue: iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See googlesamples/unity-jar-resolver#441 for more information.
If you are still having issues, the next step would be a sample project.
@NVentimiglia How it runs without Xcode?
I was able to run the project too, but only via xCode running from xCode the app laoded and worked as expected then if xCode is closed and app started from devie directly -> the app crashes at startup also crashing at startup if installed via IPA export
for now we will remove ADColony adapter, since prevents us from testing and releasing iOS; hoping to get it back once fixed
then if xCode is closed and app started from devie directly -> the app crashes at startup
Exactly
for now we will remove ADColony adapter, since prevents us from testing and releasing iOS; hoping to get it back once fixed
Me too.
This is why I am asking again: why this is not in highest priority?
Hey folks, regarding the know issue with iOS Resolver not loading in Unity 2021.1.11+, I have made a workaround and released 1.2.167
.
https://github.com/googlesamples/unity-jar-resolver/issues/441
https://github.com/googlesamples/unity-jar-resolver/releases/tag/v1.2.167
Google Ads Mobile SDK can include the newer version of EDM4U. If you need it right away, you can download either .unitypackage
version or .tgz
version (for Unity Package Manager) here
Cheer
@NVentimiglia this bug(another user commented same situation here https://github.com/googleads/googleads-mobile-unity/issues/1761#issuecomment-921620082) is still same with v6.1.2 release, when you run without Xcode - build hangs and crashes. So there is no way to integrate AdColony for iOS with any latest version, this bug should be live priority, but it's already not been fixed for months, this is really sad.
I've managed to build this with version 4.7.0, as mentioned by @hokamakaho earlier, here
"to build" - yea, it's builds but it's not runs without Xcode. Please read all thread and comments.
@KAMIKAZEUA, my mistake, I've managed to run it through test flight with that change.
@NVentimiglia this bug(another user commented same situation here #1761 (comment)) is still same with v6.1.2 release, when you run without Xcode - build hangs and crashes. So there is no way to integrate AdColony for iOS with any latest version, this bug should be live priority, but it's already not been fixed for months, this is really sad.
Hello, have you found a solution finally? I'm having the same issue but with Facebook mediation.
I have the same issue, also the older versions (4.7.1.0, 4.7.0.0) are not working for me.
Since there were no recent activities for this issue, we are therefore reluctantly going to close this bug for now.
If you are still experiencing the problem, please file a new issue with the same description, what happens and system / network tracing / Charles logs.
All system setups can be slightly different, so it's always better to open new issues and reference the related ones. Thanks for your contribution.
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
Just download latest unitypackages and try to build Xcode project.
Relevant Code:
Firstly, this GoogleMobileAds-v6.1.0 has another bug, which is can be fixed like that: https://github.com/googleads/googleads-mobile-unity/issues/1552#issuecomment-903421536
We skipping this, just OK, we fixed, moving next, trying to build iOS:
Sample project:
admob.zip