Closed mohammad7800 closed 1 year ago
Possibly related to this issue?: https://github.com/googleads/googleads-mobile-unity/issues/976#issuecomment-558753013 That is, AdMob events don't necessarily call back to the handlers using the Main Unity thread.
Hi, I have the same issue. Did you managed this problem somehow?
Hi, I have the same issue. Did you managed this problem somehow?
We happen to be using UniRx, so we used their MainThreadDispatcher method in the event handler hookup, like this:
_rewardedAd.OnUserEarnedReward += (object sender, Reward e) => MainThreadDispatcher.Post(_ => RewardedVideoAdRewardedEvent(sender, e), null);
Unable to replicate. Please try again and let us know if you still have issues.
Hi I'm using admob to monetize my game but there is small problem with using reward ads. reward ads are working perfectly in android but IOS users can't get rewards due to onUserReward Event is not Invoked most of the times. Please check this Issue Thanks
Other SDKs In project
SmartLook, Firebase, Admob, GameAnalytics, AppsFlyer
Relevant Code: