Platform OS version: not relevant, testads in editor only
Any specific devices issue occurs on: not relevant, testads in editor only
Mediation ad networks used, and their versions: none, testads in editor only
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
Transition to a scene that shows the interstitial. Two problems arise in unity editor:
A close button for the interstitial is shown, but is not functional. As of that the OnAdClosed callback never gets called and you cannot test the integration of interstitials. Even worse: to test an app that uses interstitials in unity editor, interstitials need to be deactivated.
The test interstitial is shown below the UI and not above like it would be on device. Although that is not critical, it took me some time to even see that the test interstitial was there as i was fading in a blocker graphic over the UI before showing the interstitial.
[REQUIRED] Step 1: Describe your environment
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
Transition to a scene that shows the interstitial. Two problems arise in unity editor:
Relevant Code:
Interstitial.OnAdClosed += OnInterstitialClosed; Interstitial.LoadAd(GetRequest());
private void OnInterstitialClosed(object sender, EventArgs args) { Debug.Log("Interstitial Closed"); // we never get here }