Closed piascse10 closed 2 months ago
Adding use_frameworks! :linkage => :static
solved that issue but then I got new exception related to ApplovinSDK and FBSDKCoreKit. As they are dynamic linkage I add them in Unity-iPhone -> Linked Framework and Libraries. Finally its working.
I am facing the same problem. Do I need to make this change in the future? https://github.com/googleads/googleads-mobile-unity/issues/3600#issuecomment-2348429742
I am facing the same problem. Do I need to make this change in the future? #3600 (comment)
Sorry, I am not the repo owner. I just found a workaround that worked for me and I shared it here.
I'm experiencing the exact same issue with the Meta Unity package version 3.13.0. I wonder if there's any other way to make this initialize properly. I need to keep the use_frameworks! :linkage setting because I encountered problems with another plugin that caused the iOS build to fail when launching, which is related to this setting.
So, is there any alternative workaround available?
[REQUIRED] Step 1: Describe your environment
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
Following https://developers.google.com/admob/unity/mediation/meta to integrate Meta Audience Network but encountering adapter failed to initialize error message.
I am using Xcode 15.4 and here is the pod,
Possible duplicate: https://github.com/googleads/googleads-mobile-unity/issues/3355