Closed KyDenZ closed 9 years ago
The GAD_SIMULATOR_ID constant has been removed from the latest version of the iOS SDK (7.0) because it is no longer needed. We have changed the SDK to always serve test ads to apps running on a simulator. You still need to call addTestDevices when running on a hardware device, but there is no longer any need to do this to force test ads on the simulator.
Basically, you can comment out the line that's giving you the error, and your app will compile and still receive test ads on the simulator.
Okay, thank you The simulator starts, but I do not have a pub when I click on Show and in Xcode I have a line with the comment: thread 1 exc_bad_access (code=2 address=0x0)
But once the application has sent Apple, appear coming adverts?
Can you list the issues you see in the issue navigator?
I do not cromprends what you want.
I'm sorry, I discovered Xcode for porting my game on IOS
Or I have to go to find the information?
This view of the log navigator shows all errors and issues.
Thank you for the information, so here the record
There does not seem to be any errors. You should be able to run the application. Keep in mind Unity applications don't work well on the simulator and should be run on actual iOS hardware.
Okay, I'll try with an iphone. And if it works on the iphone, it will work on all iPhones that will download the application on the store?
There are can always be issues that arise from differences in hardware or iOS releases but testing on actual devices will be a better bet than using simulators for Unity projects.
http://docs.unity3d.com/Manual/iphone-basic.html
I downloaded Unity 5, I got an error (ARC), looking on google, I found a solution: add -fno-objc bow to the "compile flags"
Now the application launches, but remains on a black background Do you have the same problem?
v.2.2.1 of the Unity plugin supports Unity 5.0 and ARC for iOS.
Thank you
Hello,
I think you have a problem with the emulation ID. I want to know how to pouur settle this problem, and if once this problem is resolved, the advertising will be functional on all iphones
thank you