Open benhylak opened 5 years ago
I recently found the issue with the Policecar asset. While the puppy asset fails silently, the policecar produces the following error:
Attribute TEXCOORD_0 is missing data: wanted range [0, 10362), count was 3582
UnityEngine.Debug:LogWarningFormat(String, Object[])
PolyToolkitInternal.ImportGltf:CreateMeshPrecursorsFromPrimitive(ImportState, GltfPrimitiveBase) (at Assets/PolyToolkit/Internal/ImportGltf.cs:765)
PolyToolkitInternal.ImportGltf:CreateMeshPrecursorsFromMesh(ImportState, GltfMeshBase) (at Assets/PolyToolkit/Internal/ImportGltf.cs:346)
PolyToolkitInternal.ImportGltf:CreateMeshPrecursorsFromNode(ImportState, GltfNodeBase) (at Assets/PolyToolkit/Internal/ImportGltf.cs:335)
PolyToolkitInternal.ImportGltf:CreateMeshPrecursorsFromScene(ImportState) (at Assets/PolyToolkit/Internal/ImportGltf.cs:329)
PolyToolkitInternal.ImportGltf:BeginImport(GltfSchemaVersion, TextReader, IUriLoader, PolyImportOptions) (at Assets/PolyToolkit/Internal/ImportGltf.cs:244)
PolyToolkitInternal.AsyncImporter:BackgroundThreadProc(Object) (at Assets/PolyToolkit/Internal/AsyncImporter.cs:82)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
is this still an active project?
Thanks for the report! We're currently investigating the issue.
@bhylak These two assets import just fine for me. I do get the same warning for puppy, but it does import fine.
Unity 2018.3.4 and Poly Toolkit 1.1.2
First off -- I have the newest release, which incorporates the fix from #22. Although this resolved my import problems with some assets, problems remain.
I am again experiencing problems on
just a single assettwo assets that I've found so far.Those assets are:
(I'll continue to update this list as I find more)
It imports just fine in the editor, but my application needs assets to be imported at runtime, based on user input.
Unity version: 2018.2.16f1
Running in editor on macOS mojave.
Most models import okay. This one works, for example: https://poly.google.com/view/cOizz1RJnb3