Closed SquareLi closed 7 years ago
Hi! Unfortunately, recent versions of Unity have changed the way the depth buffer got captured. For this to work, you need to run on Unity 5.2.
Thanks @chaosemer. I built the example on Unity 5.2, and the example keeps crashing on my Tango.
Using some other workarounds, I got something similar working on Unity 5.6. If anyone's still interested, I can detail how I got it working.
The occlusion does not work for me, I can still see the virtual object (armarker) behind real world objects.