Open graymouser opened 7 years ago
As far as I can see onGetPosition https://github.com/googlevr/vrview/blob/4545ce06e42987c4d118746a2e0a8fd880ed2cae/src/embed/main.js#L357-L364
returns somethig called camera rotation. The problem is that when I new hotspot whit Yaw and Pitch values returned by this method I get new hotspot rendered in very wrong position (90 degrees to the left). Furthermore loading pano I suspect that camera looks at Vector3(0, 0, 0) but in fact it looks at point 90 degrees to the right.
I've also tried to send position using this.pointer
on mouse up but still no effect:
// If no hotspots are pressed, emit an empty click event.
if (Util.isEmptyObject(this.downHotspots)) {
this.emit('click');
console.log('mouse up');
console.log(this.pointer);
Util.sendParentMessage({
type: 'getposition',
data: {
x: this.pointer.x,
y: this.pointer.y,
z: -1, // skip
add: true // add new hotspot if true
}
});
return;
}
Similar to #203 , trying to implement a 'click to add hotspot' interface and getting mouse yaw/pitch on click would be super helpful, whether via modified getPosition or a separate function.
Does anyone know a three.js command sequence that would work this out from worldRenderer.hotspotRenderer.pointer or similar? Have been fiddling with it but so far no luck, any help much appreciated.