Closed AlfkaGit closed 6 years ago
To play with the buffer scale of the cardboard renderer, try defining a WebVRConfig
object with a BUFFER_SCALE
property between 0 and 1. Is that the issue you're seeing? You can see example usage of modifying the buffer scale here.
Check out the polyfill configuration here: https://github.com/googlevr/webvr-polyfill#configuration
You are awesome! Thanks. Changing the BUFFER_SCALE to 1 made the cardboard rendering look as sharp as it was produced.
:smile: great to hear!
Hi all,
I bet there is way in the script to adjust the focus of the cardboard mode. If there is, would you please help me with a few tips.
The stereo images I have been rendering look top notch, however when they go to stereo (cardboard mode) they look grainy and a little fuzzy. The stereo lines up well, it is the resolution or I guess focus in each individual eye frame that is fuzzy, like if it were out of focus. I was wondering if there is a setting to tweak that focus value.
Thanks!