Open jaime-varela opened 4 years ago
./emsdk update
./emsdk install latest
./emsdk activate latest
It still does not work.. I get following error.. Uncaught (in promise) LinkError: WebAssembly.instantiate(): Import #0 module="env" function="emscripten_resize_heap" error: function import requires a callable
@harishdhawan here is what worked for me. The above comments along with a few extra steps.
If you installed it via CLI and have a get client installed follow this.
# if this was just pulled should be the most up to date
git clone https://github.com/juj/emsdk.git
cd emsdk
#instead of ./emsdk update
git pull
./emsdk install latest
After that you should get the following:
#run the command output in your console which should look like the below with a different path
source "/Users/jr/jProjects/webAssemby/emsdk/emsdk_env.sh"
#Dont forget to add it to bash_profile if on mac or linux (not sure about windows haha)
echo 'source "/Users/jaguilar/jProjects/webAssemby/emsdk/emsdk_env.sh"' >> $HOME/.bash_profile
#test install
emcc
# worked :)
**shared:INFO: (Emscripten: Running sanity checks)
emcc: error: no input files**
Then When you go to build the game of life the settings command is wrong as well
#Once emcc is installed download the code repo (NOT the SDK) :
git clone https://github.com/googlecodelabs/web-assembly-introduction.git
cd lyff
#command that was wrong in docs, Now correct. takes C input function and converts to JS so cool!
emcc -s WASM=1 -s EXPORTED_FUNCTIONS="['_board_init','_board_ref','_board_step']" -o output.js lyff.c
The wild card *.c in the docs would be awesome if it could scan all the C files. Did not work not sure if this was for the convention or not.
The commands on the intro are out of date:
https://emscripten.org/docs/getting_started/downloads.html