Closed ollimeier closed 3 months ago
How do we deal with tooltips like that:
Is this issue a follow up for the 'translation'-feature?
How do we deal with tooltips like that:
I think it's best if we just add the english version to both language files for now. I want to manage the translations in a spreadsheet, maybe we can set that up later this month.
How do we deal with tooltips like that:
I think it's best if we just add the english version to both language files for now. I want to manage the translations in a spreadsheet, maybe we can set that up later this month.
OK, thanks. Done.
I haven't properly reviewed the code, but when trying it out I notice a regression: the up/down arrow keys no longer work, anywhere it seems:
- canvas on selected points
- glyph source list
- glyph search results
Great finding. And Sorry for that. That was unnecessary misbehaviour. I fixed it.
I've found a bug:
This was deeper than I thought: when clicking on the canvast, the current glyph changes, and our edit func is only called then, so we wouldn't have the (correct) selected glyph anymore. I had to add a new edit method on SceneController, and change some internals there: https://github.com/googlefonts/fontra/pull/1494/commits/ec5611637eb001753cee9b8525f7886a0a96ff6e & https://github.com/googlefonts/fontra/pull/1494/commits/4fddcd606337c5d8179f59a0bd5deae34c3ad89a
Fixes #964