This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
Apache License 2.0
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[Unreal] Work out a good way to set the network version #154
Right now we are just doing:
Since our client and server builds are on different machines and different Unreal engine installations, and it's messy.
We should come up with a better way of matching clients to servers -- maybe by git hash?