This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
One of my new favourite things is CPU profiling with eBPF tools!
There are a few open source options - https://www.parca.dev/ is the one I'm looking at most closely, mainly because it's an Apache licence and comes with a UI.
I think Parca has better open-source onboarding docs, but worth trying both out, see which works better (or maybe offer both as options in the project, depending on which ones you want).
One of my new favourite things is CPU profiling with eBPF tools!
There are a few open source options - https://www.parca.dev/ is the one I'm looking at most closely, mainly because it's an Apache licence and comes with a UI.
https://github.com/grafana/pyroscope Could also be a good option, but it is AGPL licenced.
I think Parca has better open-source onboarding docs, but worth trying both out, see which works better (or maybe offer both as options in the project, depending on which ones you want).