googleforgames / global-multiplayer-demo

This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
Apache License 2.0
116 stars 16 forks source link

Build Windows Game Client in Cloud Build #187

Open markmandel opened 1 year ago

markmandel commented 1 year ago

Follow on from #113, but this time, for Windows!

Some notes to keep track of:

I've set this up on GCE manually, but never automated a Windows GCE instance with software installation - so that will be the learning path (suggestions appreciated!)

markmandel commented 1 year ago

Had a great discussion with the Unreal Containers Discord Community, and they pointed out some amazing ideas:

But the great benefit to this is that it can scale with the workload! Which is super nice.