This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
I've set this up on GCE manually, but never automated a Windows GCE instance with software installation - so that will be the learning path (suggestions appreciated!)
Follow on from #113, but this time, for Windows!
Some notes to keep track of:
I've set this up on GCE manually, but never automated a Windows GCE instance with software installation - so that will be the learning path (suggestions appreciated!)