This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
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Bump github.com/gin-gonic/gin from 1.8.2 to 1.9.1 in /services/profile #194
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Bumps github.com/gin-gonic/gin from 1.8.2 to 1.9.1.
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Commits
4ea0e64
Ready release gin 1.9.1 (by: thinkerou) (#3630)bb1fc2e
fix Request.Context() checks (#3512)2d4bbec
fix lack of escaping of filename in Content-Disposition (#3556)9f5ecd4
chore(deps): bump actions/setup-go from 3 to 4 (#3543)20cd6bc
chore(deps): bump github.com/go-playground/validator/v10 (#3610)6bdc725
Fix typos in ISSUE_TEMPLATE.md (#3616)1ab2689
chore(deps): bump golang.org/x/net from 0.9.0 to 0.10.0 (#3599)6a0556e
improve render code coverage (#3525)eac2daa
chore: update dependencies for various packages and libraries (#3585)757a638
chore: improve linting, testing, and GitHub Actions setup (#3583)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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