This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
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Bump golang.org/x/text from 0.3.7 to 0.3.8 in /game/GameLauncher #203
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Bumps golang.org/x/text from 0.3.7 to 0.3.8.
Commits
434eadc
language: reject excessively large Accept-Language strings23407e7
go.mod: ignore cyclic dependency for taggingb18d3dd
secure/precis: replace bytes.Compare with bytes.Equal795e854
all: replace io/ioutil with io and os packageb0ca10f
internal/language: bump script types to uint16 and update registryba9b0e1
go.mod: update x/tools to HEADd03b418
A+C: delete AUTHORS and CONTRIBUTORSb4bca84
language/display: fix Tag method commentea49e3e
go.mod: update x/tools to HEAD78819d0
go.mod: update to golang.org/x/text v0.1.10Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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