This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
This removes the use of Kustomize patch to implement the appropriate labels for ASM, and instead use the Helm configuration options that are available in the latest versions of Agones.
This removes the use of Kustomize patch to implement the appropriate labels for ASM, and instead use the Helm configuration options that are available in the latest versions of Agones.
Closes #173