This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
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Bump golang.org/x/image from 0.5.0 to 0.10.0 in /game/GameLauncher #225
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Bumps golang.org/x/image from 0.5.0 to 0.10.0.
Commits
cb227cd
tiff: limit work when decoding malicious imagesa5392f0
bmp: support to decode 8-bit format with up to 256 color palettef9550b0
go.mod: update golang.org/x dependencies81c166c
go.mod: update golang.org/x dependenciesed5dba0
go.mod: update golang.org/x dependencies08ca817
font: have Glyph return !ok for U+FFFD substituteb6ac75b
go.mod: update golang.org/x dependencies1b74412
font/sfnt: set type for all NameID constantsf632f7f
tiff, tiff/lzw, vector: use single space in commentsDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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